Mobs

There are twenty-nine different kinds of enemies/creatures (colloquially called “mobs”) in Bee Swarm Simulator.

Other than ants, the most frequently occurring mob is the rhino beetle, as there are five of them in the game. The least frequently occurring mob is the Stump Snail, respawning in 96 hours (4 days) or 81 hours and 36 minutes (if you have a Gifted Vicious Bee) upon defeat.

The two things that can attack mobs are bees and frogs. One method for defeating mobs that reliably works for any mob that defends a field (everything other than the King Beetle, Tunnel Bear, ants, the cave monsters, Stick Bug, Rogue Vicious Bee, Wild Windy Bee, and the Commando Chick), with the exception of the Coconut Crab and the Mondo Chick, is to jump continuously. It is one of the glitches where when jumping, mobs will freeze and not attack which leads to your bees thinking the mob isn't a threat and not attack it. You do have to make sure your bees "know" to attack a mob before starting to jump - if the mob hasn't started attacking you - by waiting for your bees to begin attacking the mob before jumping.

Before the 2/1/2019 update, rewards from defeating any mob was sent to the player's inventory right after the mob is defeated. After the update, the mobs were altered to drop a ring of tokens around it instead (battle points don't spawn as a token). Other players can't collect tokens dropped by the mob if the mob wasn't spawned by them. The tokens can be collected by a token link token, unless the rewards are from public mobs, meaning other players can collect the drops regardless of whether they attacked it or not.

Mobs have levels that are shown next to their name. If your bees are a lower level than the mob they're attacking, they have a high chance of missing their attacks depending on how far the level of the bee is from the level of the mob being attacked. This basically means that the lower the level of the bee, the more likely a mob that has a higher level than the bee attacking will deflect or dodge the bee's attacks.

Some mobs are considered passive. This means that they will not attack the player, nor the player will attack them. These include bean bugs, frogs, fireflies, with the exception of chicks, spotted chicks, and hostage chicks.

While some mobs are considered Bosses, others do not qualify for this designation. These mobs are called Mini-Bosses, distinct from regular mobs but not qualifying as a boss. Wild Windy Bee, Rogue Vicious Bee, Mondo Chick, Commando Chick, and Stump Snail are all in this category.

Daylight Saving Time will affect the respawn time of the Stump Snail, King Beetle, and Tunnel Bear.

Loot Luck has the ability to directly affect the quantity and quality of the rewards that mobs can drop upon defeat, but will not affect honey dropped by mobs (that is instead affected by Honey from Tokens.)

When the Mondo Chick, and Commando Chick turn into a egg while attacking, it will often block the bee attack. Even if the bee is the same level or a higher level than it.

Stump Snail has the highest health out of all mobs, and doesn't have a form of attack unless when you go directly in front of it.

Field Mobs
Field mobs are located in fields. Their main and only way of attacking is by pouncing on the player and dealing tiny amounts of damage.

Mini-Bosses
Mini-bosses don't necessarily fit the qualities of a regular boss, but exhibit a special property that doesn't fit field mob requirements either.

Bosses
Bosses exhibit special properties, or otherwise drop unique rewards that makes them different from field mobs.

Miscellaneous Mobs
Mobs that don't fit in any of the above categories are placed here instead.